A little about me:
Hi I'm Connor! Recent graduate of the University of Texas at Austin with a B.S. in Arts and Entertainment Technologies: emphasis in game design. I'm mainly focused on technical design, as I love to work with mechanics and how the game actually feels and plays. I am recently just finished my internship at Insomniac Games where I was working on Marvel's Spider-Man 2 as a Game Design Intern!
Procedural generation has become a new favorite interest of mine, and I have been working on implementing different methods of proc gen into multiple of my most recent projects. Also worth noting, huge fan of analyzing existing game mechanics and systems (some favs: Outer Wilds' use of a timeloop to direct progression, Don't Starve Together's stat management, Terraria's crafting/bench system, and any roguelike/lite exponential progression through items). Making a lasting impact on a player is one of the main goals I have as a developer, and I think that's why I love designing and programming the core ways that players are interact with games.
Besides game dev I love my cat Cheeto a lot and implore you to look at the photos to the right he's adorable. All cats have my eternal love and same goes if you like bouldering. I recommend bouldering to anyone who's even remotely intrigued as it is highly addicting and a nice break for my melting retinas after a very long time in front of a monitor. More recently I've been getting into crochet, picking up the long lost habit of reading for pleasure and repairing electronics + retro consoles!
What I'm playing currently:
Tears of the Kingdom (still)
Baldur's Gate 3
Pizza Tower
Deep Rock Galactic
Obligatory favorite games list:
Breath of the Wild
Terraria
Outer Wilds
Pokemon SoulSilver
Risk of Rain 2
Minecraft
Stardew Valley
Omori
Don't Starve Together
Portal 2
Slime Rancher
OneShot